Learn how to play Scrabble in 10 minutes
Scrabble does not only test your vocabulary vastness but also requires you to strategize in order to end up with more points than your opponent. One of its big appeals is that it is very easy to learn but hard to master. To see how this website assists you in the process of mastering Scrabble, take a look at our examples page.
You have a bag of exactly 98 tiles with imprinted letters, 2 blank tiles and a 15x15 tiles game board.
First you need to determine the order of play. Each player draws a tile from the bag and the less the distance of the letter from the beginning of the alphabet the higher they rank in the order. Blank tiles take precedence over 'A'. If two or more are tied, simply redraw or play a brief game of rock-paper-scissors.
Next, each players draws 7 tiles and conceals them.
The players take turns. Each turn, you fill up your tile rack to have 7 in total. Additionally, you can do one of the following:
- Do nothing ("pass")
- If more than 7 tiles remain in the bag, exchange one or more tiles for the same amount
Play at least one tile and gain points for every formed (or modified) word
- You can re-use letters in already placed words by perpendicularly appending your new word
Important: The blank tile can represent any letter and is thus very similar to a Joker in Rummy.
Tip: Determining words from your jumbled tile rack is commonly referred to as unscrambling. Unscramble your words here.
You yourself have to claim for which words you want to receive points for. You earn points for each letter in the words, with less common letters such as 'Q' being worth more than others:
- 0 points – blank tile
- 1 point – A, E, I, O, U, L, N, S, T, R
- 2 points – D, G
- 3 points – B, C, M, P
- 4 points – F, H, V, W, Y
- 5 points – K
- 8 points – J, X
- 10 points – Q, Z
Tip: Q words are especially rewarded. Take a look at some of them and their point values.
There are certain fields yielding an increase in points, but only when newly placed tiles cover them:
Double letter score (DLS)
These light blue (original) or blue (Hasbro) fields double the value of the letter.
Triple letter score (TLS)
These dark blue (original) or green (Hasbro) fields triple the value of the letter.
Double word score (DWS)
These pink (original) or red (Hasbro) fields double the value of the entire word.
Triple word score (TWS)
These red (original) or orange (Hasbro) fields triple the value of the entire word.
If you play 7 tiles in one turn, you are rewarded 50 bonus points.
|-------------| | n | | cars | | m | | e | |-------------|
In the example above, the player appended 's' to 'car' and perpendicularly placed 'name' while re-using the letter 'a'.
- Since 'a' was already placed, the DLS bonus is not applied
- Since 'e' covers a TLS field, the value for 'name' is tripled
The player receives 6 (cars) plus 6 (name) times 3 (TLS bonus) = a total of 24 points.
Challenge a score
If you haven't played anything yet, you can challenge the previous player's score by pointing out words you think are not valid for Scrabble in your region (there are differences in US and UK versions, for example). The challenged player then looks them up.
- Should you be correct, the player must retract their play and forfeit their turn.
- Should you be incorrect though, you have to forfeit your own turn.
Because of the risk involved in challenging a score, Scrabble can also be a mind game of trying to deceive your opponents by e.g. placing a natural-sounding fake word or a very obscure word you know is valid.
Tip: Check a word's validity by entering it into our search.
End of game
The game ends under one of the following conditions:
- One player plays every of their tile and no tiles are left in the bag
- Six successive turns without any scores have occurred
The players now have to reduce their total score by the sum of all the tiles' values left in their rack (similar to Rummy). If a player has no tiles left ("going out"), the other players' sum of all their remaining tiles are added to this player's score.